Considering the amount of Games Workshop products I cover on my blog, it probably looks like I'm a miniatures gamer at heart; but I still consider myself a boardgamer first and foremost. I do paint, and I do occasionally play tabletop skirmish games such as (the sadly discontinued)
Anima Tactics, but I'm usually more at home with something "complete": A game in a box.
That being said,
Shadow War: Armageddon is my kind of jam.
Of course, it's not really surprising. I loved
Necromunda back in the day, and as an iteration of that system,
Shadow War is a fantastic slice of grimdark fun. It excels in so many ways at so many things; and includes lots of stuff I really enjoy about games in general.
I'm not sure I've ever mentioned this, but when I was a kid one of my favourite things to do was create characters for game systems. I made countless heroes for
Advanced HeroQuest, and spent hours creating generals for
Warhammer Fantasy Battle. I even used to create characters for roleplaying games I never played. Many of my creations never saw battle, but that wasn't really the point. The creation was key.
It's no wonder I became a writer.
Throughout my life, the things that have often "spoken" to me let me tap into that same creativity, such as video games where you create a party of heroes, equip them with weapons, and develop them over time. One of my favourite things in
Warhammer Quest: Silver Tower is learning new skills and gradually evolving the way in which my hero fights.
And now there's
Shadow War.