Published by Games Workshop
For 2 players, aged 12 to adult
Well, it's official (and by official, I mean I've said it, which means it's not really official, but this is my blog so I'm treating it as such)... Games Workshop screwed up. Shadow War: Armageddon is a disaster.
And no, I don't mean Games Workshop went and did a Dreadfleet, and produced something that people refused to buy. I am quite certain that from a business perspective, the game's been something of a success. I certainly don't mean it's a disaster in terms of the long-term impact on the company's reputation either. They seem to have weathered any cries of dissent without any significant long-term impact on who they are and what they do.
I don't even mean a disaster for me personally.
But it's still a disaster.
Showing posts with label space marines. Show all posts
Showing posts with label space marines. Show all posts
Thursday, 1 June 2017
Thursday, 20 April 2017
Shadow War: Armageddon - Building a Space Marine Scout Kill Team
Considering the amount of Games Workshop products I cover on my blog, it probably looks like I'm a miniatures gamer at heart; but I still consider myself a boardgamer first and foremost. I do paint, and I do occasionally play tabletop skirmish games such as (the sadly discontinued) Anima Tactics, but I'm usually more at home with something "complete": A game in a box.
That being said, Shadow War: Armageddon is my kind of jam.
Of course, it's not really surprising. I loved Necromunda back in the day, and as an iteration of that system, Shadow War is a fantastic slice of grimdark fun. It excels in so many ways at so many things; and includes lots of stuff I really enjoy about games in general.
I'm not sure I've ever mentioned this, but when I was a kid one of my favourite things to do was create characters for game systems. I made countless heroes for Advanced HeroQuest, and spent hours creating generals for Warhammer Fantasy Battle. I even used to create characters for roleplaying games I never played. Many of my creations never saw battle, but that wasn't really the point. The creation was key.
It's no wonder I became a writer.
Throughout my life, the things that have often "spoken" to me let me tap into that same creativity, such as video games where you create a party of heroes, equip them with weapons, and develop them over time. One of my favourite things in Warhammer Quest: Silver Tower is learning new skills and gradually evolving the way in which my hero fights.
And now there's Shadow War.
That being said, Shadow War: Armageddon is my kind of jam.
Of course, it's not really surprising. I loved Necromunda back in the day, and as an iteration of that system, Shadow War is a fantastic slice of grimdark fun. It excels in so many ways at so many things; and includes lots of stuff I really enjoy about games in general.
I'm not sure I've ever mentioned this, but when I was a kid one of my favourite things to do was create characters for game systems. I made countless heroes for Advanced HeroQuest, and spent hours creating generals for Warhammer Fantasy Battle. I even used to create characters for roleplaying games I never played. Many of my creations never saw battle, but that wasn't really the point. The creation was key.
It's no wonder I became a writer.
Throughout my life, the things that have often "spoken" to me let me tap into that same creativity, such as video games where you create a party of heroes, equip them with weapons, and develop them over time. One of my favourite things in Warhammer Quest: Silver Tower is learning new skills and gradually evolving the way in which my hero fights.
And now there's Shadow War.
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