Temple Run: Speed Sprint Card Game
Published by Spin Master
Designed by Brady Lang
For 2 to 4 players, aged 8 to adult
Jump! Left! Right! ARGH! |
So, I have this dream...
In the dream, I'm running away from a monster.
Wait, wait. Hold on. This sounds familiar.
Oh, that's right. Recently I reviewed Temple Run: Danger Chase, a surprisingly good little dice game based on the popular smartphone app, in which you frantically roll dice in order to escape a demonic monkey.
Well, Temple Run: Speed Sprint is from one of the same designers as Danger Chase, and tries to recreate that same nightmarish situation with a simple deck of cards and an electronic randomiser.
Should be fun, right?
I saw Speed Sprint in a discount stores, priced at £1.99. Seemed reasonable for a card game, so I picked it up without having particularly high expectations. The box is really flimsy (one of those horrible folding flap boxes that even most card games avoid these days), and inside is a ridiculously small number of components. Honestly, the box is pretty large, obviously to draw attention to the game on the shelf, but about 90 percent of that box is just air. Here's a picture, so you can see what I mean:
Big air. |
Not since The Worst-Case Scenario Survival Game has there been a board game with such a high air-to-game ratio.
The game actually comprises a single deck of 60 cards (including four character cards) and a pretty cool electronic idol, which doubles as a timer and a randomiser.
The cards in the deck are colour-coded, and each one represents a different move or special power: Jump, Right, Left, Slide, and Invisibility.
Left! Right! Jump! Cha Cha Slide! |
Players are allocated a character card (so they know what player number they are), and a hand of cards. Then someone whacks the timer, and the game begins.
The idol calls out a player number, and then an action. If the player called has the named card (or an Invisibility card, which is wild), he or she has three seconds to discard the card and press the idol, at which point another player is called. Failure to discard a card in time pauses the game, and forces the player to draw a new card. First player to discard all of his or her cards is the winner.
Done.
Nothing more to see here.
It is just a simple, speed-based game. With the exception of being asked to "pass," which involves selecting one of your cards and giving it to another player, there are no decision points in the game. You just grab the right card, chuck it on the table, slam the idol, and carry on. Pretty mindless, and not particularly great.
It is fun enough for a few minutes, but the biggest problem is that the idol seems to give you just a bit too much time to find the card you need. Even playing with one hand behind your back at all times, it is still incredibly easy to play the right card before the timer runs out. That being the case, the game just doesn't seem to be as frantic as it should be.
Additionally, the cards are low quality, and considering they are being manipulated at speed, I can see them getting creased and scuffed very quickly.
Oh look. It's smiling at us. |
Overall, for £1.99, I think it was a worthwhile purchase; but it really is nothing special. It is certainly not a game I would recommend to anyone. For fans of the Temple Run app, the Danger Chase board game is a much better option.
Anyway, while I've got your attention, I want to tell you about this other dream I have.
I'm in class, and I'm wearing a tinfoil hat; and the teacher is asking me how to spell antidisestablishmentarianism...