Published by Emergent Games
For 1 to 4 players, aged 14 to adult
They say that "a change is as good as a rest." I guess "they" don't work for Fireteam Zero, because as far as those hardened war vets are concerned, it's more a case of "no rest for the wicked." The Fireteam Zero base game threw them into the heart of enemy territory, into villages swarming with alien entities, and even into the bowels of the corrupted earth. Each mission was a gruelling battle of attrition against an unstoppable, immeasurable foe; and always the fate of humankind was in the balance. After all that, a chance to soak up the rays on a relaxing tour of Africa probably sounded like a great idea.
But this is no vacation. There are no margaritas on the beach for Sarge and his motley crew, and you can scratch any idea of a rest.
Sarge would probably put it best: "Same shit, different day."
And indeed, the new Africa Cycle expansion for one of my all-time favourite games is very much more of the same. But shit?
Not even close.