Showing posts with label card games. Show all posts
Showing posts with label card games. Show all posts

Sunday, 6 October 2019

Review - Caper

Designed by Unai Rubio
Published by Jumbo
For 2 to 4 players, aged 12 to adult


Caper, a card drafting game for thieves

As a father of two, I spend a lot of time playing with LEGO (and yes, I'm going to neatly sidestep the fact I'm using my children as an excuse for playing with LEGO as if I didn't play with it before I even had kids). Children have a very particular way of playing with any kind of construction toy. They like to build towers; but they aren't towers that just go up. They go up, and out, and around. Bits hang off, the sides, and extra bits get bolted wherever they fit, often in complete defiance of gravity. The result is something unique, experimental, incredibly fragile, and messy. If it stands up, it's a bit of a miracle.

Caper, which was kindly provided for review by Jumbo, reminds me very much of playing LEGO with the kids. It's a two-player card game (with tagged on rules for three and four players that significantly change how the game works) combining set collection, card drafting, resource management, gotcha mechanisms, and area control. And it's all smothered with a thick layer of incredibly obscure language-independent iconography that requires it's own supplemental rules book to explain.

It's a LEGO tower. It's a bit of everything. And the fact it still stands up is a testament to the designer.

Monday, 15 October 2018

Review - Sh!thead and the Dares (Shithead, Palace, Karma, etc.)

Published by Imagination Atlas Ltd
For 2-5 players, aged 13 to adult


Sh!thead and the Dares


A little while back, I invited a group of friends to come over to play board games. It's the sort of thing I do.

It was one of those lightweight games and heavyweight beers sort of events, and as the evening drifted into the night, several guests drifted away.

By about 3am, there were just three of us left. One of the remaining guests produced a deck of cards and suggested we play a little game he knew. It seemed like a good idea at the time. But it was late at night (or early in the morning), I'd had one too many sherbets, and what followed was something akin to a game of Go Johnny Go Go Go Go.

Thursday, 26 July 2018

Review - Welcome to the Dungeon

Designed by Masato Uesugi
Published by IELLO
For 2-4 players, aged 10 to adult


Welcome to the Dungeon title art.


My mum has this saying: "Little things please little minds, little trousers fit little behinds."

My mum's weird.

But she's half right, at least. Little things are pleasing; but not only for little minds. Everyone likes little things, right? I mean, that's what I keep telling myself...

Thinking about it, it's probably not true. Only the other day I saw someone on BoardGameGeek arguing that one game was better value compared to another because it physically weighed more.

But anyway, for the sake of this bit, let's say that most people like little things. Babies, kittens, Fun Size Mars Bars... You name it. Just don't name mobile phones. They seem to be getting bigger again. Like they were in the 80s.

Everyone liked big stuff in the 80s.

I feel like this intro is getting away from me, so I'm going to press on.