Friday, 24 November 2017

Review - Warhammer Underworlds: Shadespire

Published by Games Workshop
For 2 players (up to 4 by purchasing additional components), aged 12 to adult

Warhammer Underworlds: Shadespire


I was a Games Workshop kid.

I fell in love with the company's particular brand of grim-dark humour at an early age, and spent most of my time assembling and painting miniatures, theory-crafting armies for battles I never fought, and playing board games like HeroQuest, Warhammer Quest, and Talisman.

But there was a short period when Magic: The Gathering became a bit of a thing. I was still at school at the time, and quickly coming to the realisation that trying to sneak 3,000-points worth of metal goblins into the library wasn't working out. I was in search of some other way to pass the time between the point I'd finished my Dairylea sandwich and the point when the school bell signaled another humiliating afternoon of double P.E.

Magic was the perfect time-waster.

Monday, 30 October 2017

Review - Goosebumps: Terror in the Graveyard

Designed by Craig Van Ness
Published by Waddingtons
For 2-4 players, aged 7 to beyond the grave




Recently I've been spending a lot of time trying to get a new YouTube channel off the ground. I'd never really intended to start doing videos, but it just sort of happened, and now I'm just another victim of the machine: A disembodied voice in the vast expanse of the Internet, wailing, "Look at me!"

If I'm honest, I'm not good with cameras. I don't like having my picture taken, I don't like being the centre of attention, and even just recording my voice fills me with anxiety. I've always been more comfortable writing. It's no wonder I became a novelist; even less of a wonder I became a freelance content provider so I could lock myself away at home and project myself onto the world from the comparative safety of my computer.

Sunday, 1 October 2017

Review - Fireteam Zero: The Europe Cycle

Designed by Mike Langlois and Christian Leonhard
Published by Emergent Games
For 1-4 players, aged 14 to adult


Fireteam Zero: The Europe Cycle title


Regulars to my blog may have noticed things have been a bit quiet around here lately. Part of the reason was I needed a bit of time to take stock following what can only be described as a disastrous attempt to carve out a little niche on Patreon. Part of the reason was I needed a bit of time to get my new YouTube channel off the ground. However, the main reason was I simply didn't have any time at all.

Sunday, 6 August 2017

Review - Warhammer 40,000 (First Strike)

Published by Games Workshop
For 2 players, aged 12 to adult


Warhammer 40,000: First Strike cover art


Back in 1989, I was walking through a local branch of WH Smith when a magazine caught my eye. It was called White Dwarf, and the cover featured some kind of astronaut in white armour, desperately fending off four-armed aliens in the wreck of a spaceship. I couldn't count out my pocket money quick enough.

I must have read that magazine a hundred times. I studied every piece of artwork. I marvelled over every painted miniature. I wrote my own stories about the unusual characters you could order by post from the catalogue section in the back.

I was nine years old. And I was instantly hooked.

Thursday, 27 July 2017

Review - EleMental

Designed by Chris McCann
Published by Minds United Ltd
For 2 players, aged 10 to adult

EleMental board game


"Since the beginning of Time the elements have raged across space, possessed with unfathomable cosmic energy, creating and destroying, battling eternally in an infinite theatre of existence."

So begins the rules for EleMental, a game so utterly pretentious you're at risk of disappearing up your own bottom just by reading the rules out loud. And let's make no bones about it, EleMental is incredibly pretentious. It may have a name that sounds like a 1980s comedy-crime television series about a girl called Ellie cracking tough cases with her psychic powers, and it may look like several bits of foamcore glued together, but Minds United (the creators and publishers) really thought they were on to something special here.