Sunday, 6 August 2017

Review - Warhammer 40,000 (First Strike)

Published by Games Workshop
For 2 players, aged 12 to adult


Warhammer 40,000: First Strike cover art


Back in 1989, I was walking through a local branch of WH Smith when a magazine caught my eye. It was called White Dwarf, and the cover featured some kind of astronaut in white armour, desperately fending off four-armed aliens in the wreck of a spaceship. I couldn't count out my pocket money quick enough.

I must have read that magazine a hundred times. I studied every piece of artwork. I marvelled over every painted miniature. I wrote my own stories about the unusual characters you could order by post from the catalogue section in the back.

I was nine years old. And I was instantly hooked.

Thursday, 27 July 2017

Review - EleMental

Designed by Chris McCann
Published by Minds United Ltd
For 2 players, aged 10 to adult

EleMental board game


"Since the beginning of Time the elements have raged across space, possessed with unfathomable cosmic energy, creating and destroying, battling eternally in an infinite theatre of existence."

So begins the rules for EleMental, a game so utterly pretentious you're at risk of disappearing up your own bottom just by reading the rules out loud. And let's make no bones about it, EleMental is incredibly pretentious. It may have a name that sounds like a 1980s comedy-crime television series about a girl called Ellie cracking tough cases with her psychic powers, and it may look like several bits of foamcore glued together, but Minds United (the creators and publishers) really thought they were on to something special here.

Monday, 24 July 2017

Patreon, YouTube, and Facebook... Oh My!

Hey everybody

I realise it's been a bit quiet around these parts recently, but Always Board Never Boring is a little bit like a swan: On the surface, everything is calm and serene, and it doesn't look like much is happening. But underneath...

Underneath, I'm a seething ball of hatred that wants to break your arm.

Wait...

That doesn't seem right.

Okay. So, the point is, there haven't been many updates here on the blog recently, but that doesn't mean I haven't been a busy little beaver...

Wait...

I thought I was a swan.

I shouldn't do these updates when I'm tired.

I'll start again...

Hey everybody! Want to know what I've been up to recently. The answer is, "Loadsa stuff."

First of all, I've been trying to get my Patreon up and running. So far, running isn't really the right word. Limping isn't really the right word either.

Lying down for a nap?

I dunno. I poked it with a stick earlier and it let out a faint groan.

Wednesday, 28 June 2017

Review - Cluedo Super Sleuth

Designed by Anthony E. Pratt
Published by Waddingtons
For 2 to 6 players, aged 10 to adult


Cluedo Super Sleuth


"The rules of an intriguing and interesting game, must inevitably seem to be slightly boring..."

And so begins the rules book for Cluedo Super Sleuth. It's an... unusual... gambit, but let's ignore the growing sense of dread and press on.

Thursday, 22 June 2017

Review - Gloom of Kilforth

Designed by Tristan Hall
Published by Hall or Nothing
For 1-4 players, aged 13 to adult

Moody title art from the cover of the Gloom of Kilforth rules book.


Anyone who has visited my blog before probably knows that, if I have a weakness (apart from custard creams), it's thematic, fantasy board games. Dungeon crawlers, card games, miniature skirmish games: I'm not fussy. But I'm particularly partial to overland adventure games. You know, the games like Talisman, where you get to take a hero into a magical land, and then wander around hitting monsters and taking their stuff. Usually for reasons.