For 2 or more players, aged 12 to adult
Games Workshop is having a bit of an identity crisis.
Have you noticed?
I've noticed.
And I mean "identity crisis" in the best way possible.
The company is in the midst of a serious transition, and that transition is vitally important.
You see, many moons ago, Games Workshop lived up to its name. It made games. It made the very best kind of games, because they weren't like games at all.
They were doorways.